Tonka: Orca Island

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A screenshot of a test level.

Tonka: Orca Island was my first attempt of creating a platform side scrolling game. The game mechanics bears resemblance to the original Rayman game which I think is good example of how a side scroller should work and where levels are easy to create. I created this in early 2009 using the PopCap Framework in C++. I abandoned it after about a month's development.

Features

The game used basic physics and boundary box collision detection as you can see in the screenshot. The level is made out of type blocks which state whether that block is solid, deadly, slippery etc. Objects are then placed over that and use the level's type blocks to walk on or do whatever they do.

The game also implemented snow and rain effects using a particle system.