Symmetry Tool

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Screenshot of the original symmetry tool

The Symmetry Tool was my fifth program for Populous written in VB6 back in the summer of 2005. I originally wrote this to help me create my own levels for multiplayer which I had been producing using a hex editor. I found it frustratingly slow copying the land and flipping it all in a hex editor, in the end I wrote the symmetry tool which could mirror the map in a variety of ways as well as move it. The program was released on my site and became popular quickly after the release. Many of the maps created after the release of the symmetry tool had obviously been created using it, but rather than using a combination of the tool and some hand-crafting to make them interesting, the creators had published rather boring 100% symmetrical maps.

Contents

Version 1

The original version was made in 2005 - 2006 with several updates. It originally was a button saying mirror the map but was improved by adding a 2D map of level and the ability to move the map first in the desired position before mirroring it. Later updates included the ability to rotate the map and also re-indexed the triggers that were mirrored if possible.

Version 2

Screenshot of the new symmetry tool

In mid 2007, I rewrote the Symmetry Tool in Visual Basic .NET to develop it in a more modern language so that it worked better on newer computers and I had already done this with the Spell Editor and the Palette Editor. Version 2 is also faster at drawing the map than version 1.

Symmetry Worlds

After creating the symmetry tool, I released a mappack called symmetry worlds which contained maps from the The Beginning but mirrored to be symmetrical and different.

Downloads

See Also